OpenSim::Region::OptionalModules::Scripting::Minimodule::Object Namespace Reference


Classes

interface  IObjectInventory
 This implements the methods neccesary to operate on the inventory of an object. More...
interface  IObjectPhysics
 This implements an interface similar to that provided by physics engines to OpenSim internally. Eg, PhysicsActor. It is capable of setting and getting properties related to the current physics scene representation of this object. More...
interface  IObjectShape
interface  IObjectSound
class  SOPObjectInventory

Enumerations

enum  SculptType {
  Default = 1, Sphere = 1, Torus = 2, Plane = 3,
  Cylinder = 4
}
enum  HoleShape { Default = 1, Circle = 0x10, Square = 0x20, Triangle = 0x30 }
enum  PrimType {
  BOX = 0, CYLINDER = 1, PRISM = 2, SPHERE = 3,
  TORUS = 4, TUBE = 5, RING = 6, SCULPT = 7,
  NotPrimitive = 255, Box = 0, Cylinder = 4, Prism = 2,
  Sphere = 1, Torus = 2, Tube = 5, Ring = 6,
  Sculpt = 7
}


Enumeration Type Documentation

Enumerator:
Default 
Circle 
Square 
Triangle 

Enumerator:
BOX 
CYLINDER 
PRISM 
SPHERE 
TORUS 
TUBE 
RING 
SCULPT 
NotPrimitive 
Box 
Cylinder 
Prism 
Sphere 
Torus 
Tube 
Ring 
Sculpt 

Enumerator:
Default 
Sphere 
Torus 
Plane 
Cylinder 


Generated on Sun Feb 12 01:00:52 2012 for OpenSim by  doxygen 1.5.6