OpenSim::Framework::Communications::Capabilities Namespace Reference


Classes

class  Caps
class  CapsHandlers
 CapsHandlers is a cap handler container but also takes care of adding and removing cap handlers to and from the supplied BaseHttpServer. More...
class  LLSD
 Borrowed from (a older version of) libsl for now, as their new llsd code doesn't work we our decoding code.
class  OSDArray
class  LLSDAssetUploadComplete
class  LLSDAssetUploadRequest
class  LLSDAssetUploadResponse
class  LLSDCapEvent
class  LLSDEmpty
class  LLSDHelpers
class  LLSDInventoryItem
class  LLSDPermissions
class  LLSDSaleInfo
class  LLSDInventoryDescendents
class  LLSDFetchInventoryDescendents
class  LLSDInventoryFolderContents
class  LLSDItemUpdate
class  OSDMapLayer
class  LLSDMapLayerResponse
class  LLSDMapRequest
class  LLSDParcelVoiceInfoResponse
class  LLSDRemoteParcelResponse
class  LLSDStreamhandler< TRequest, TResponse >
class  LLSDTaskInventoryUploadComplete
class  LLSDTaskScriptUpdate
class  LLSDTest
class  LLSDType
class  OSDMap
class  LLSDVoiceAccountResponse

Functions

delegate void UpLoadedAsset (string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, string assetType)
delegate UUID UpdateItem (UUID itemID, byte[] data)
delegate void UpdateTaskScript (UUID itemID, UUID primID, bool isScriptRunning, byte[] data)
delegate void NewInventoryItem (UUID userID, InventoryItemBase item)
delegate UUID ItemUpdatedCallback (UUID userID, UUID itemID, byte[] data)
delegate void TaskScriptUpdatedCallback (UUID userID, UUID itemID, UUID primID, bool isScriptRunning, byte[] data)
delegate List< InventoryItemBaseFetchInventoryDescendentsCAPS (UUID agentID, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
delegate IClientAPI GetClientDelegate (UUID agentID)
 XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want to just pass the whole Scene into CAPS.
delegate TResponse LLSDMethod< TRequest, TResponse > (TRequest request)
delegate TResponse LLSDMethodString< TRequest, TResponse > (TRequest request, string path)


Function Documentation

delegate List<InventoryItemBase> OpenSim::Framework::Communications::Capabilities::FetchInventoryDescendentsCAPS ( UUID  agentID,
UUID  folderID,
UUID  ownerID,
bool  fetchFolders,
bool  fetchItems,
int  sortOrder 
)

delegate IClientAPI OpenSim::Framework::Communications::Capabilities::GetClientDelegate ( UUID  agentID  ) 

XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want to just pass the whole Scene into CAPS.

delegate UUID OpenSim::Framework::Communications::Capabilities::ItemUpdatedCallback ( UUID  userID,
UUID  itemID,
byte[]  data 
)

delegate TResponse OpenSim::Framework::Communications::Capabilities::LLSDMethod< TRequest, TResponse > ( TRequest  request  ) 

delegate TResponse OpenSim::Framework::Communications::Capabilities::LLSDMethodString< TRequest, TResponse > ( TRequest  request,
string  path 
)

delegate void OpenSim::Framework::Communications::Capabilities::NewInventoryItem ( UUID  userID,
InventoryItemBase  item 
)

delegate void OpenSim::Framework::Communications::Capabilities::TaskScriptUpdatedCallback ( UUID  userID,
UUID  itemID,
UUID  primID,
bool  isScriptRunning,
byte[]  data 
)

delegate UUID OpenSim::Framework::Communications::Capabilities::UpdateItem ( UUID  itemID,
byte[]  data 
)

delegate void OpenSim::Framework::Communications::Capabilities::UpdateTaskScript ( UUID  itemID,
UUID  primID,
bool  isScriptRunning,
byte[]  data 
)

delegate void OpenSim::Framework::Communications::Capabilities::UpLoadedAsset ( string  assetName,
string  description,
UUID  assetID,
UUID  inventoryItem,
UUID  parentFolder,
byte[]  data,
string  inventoryType,
string  assetType 
)


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