Classes | |
| class | Caps |
| class | CapsHandlers |
| CapsHandlers is a cap handler container but also takes care of adding and removing cap handlers to and from the supplied BaseHttpServer. More... | |
| class | LLSD |
| Borrowed from (a older version of) libsl for now, as their new llsd code doesn't work we our decoding code. | |
| class | OSDArray |
| class | LLSDAssetUploadComplete |
| class | LLSDAssetUploadRequest |
| class | LLSDAssetUploadResponse |
| class | LLSDCapEvent |
| class | LLSDEmpty |
| class | LLSDHelpers |
| class | LLSDInventoryItem |
| class | LLSDPermissions |
| class | LLSDSaleInfo |
| class | LLSDInventoryDescendents |
| class | LLSDFetchInventoryDescendents |
| class | LLSDInventoryFolderContents |
| class | LLSDItemUpdate |
| class | OSDMapLayer |
| class | LLSDMapLayerResponse |
| class | LLSDMapRequest |
| class | LLSDParcelVoiceInfoResponse |
| class | LLSDRemoteParcelResponse |
| class | LLSDStreamhandler< TRequest, TResponse > |
| class | LLSDTaskInventoryUploadComplete |
| class | LLSDTaskScriptUpdate |
| class | LLSDTest |
| class | LLSDType |
| class | OSDMap |
| class | LLSDVoiceAccountResponse |
Functions | |
| delegate void | UpLoadedAsset (string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, string assetType) |
| delegate UUID | UpdateItem (UUID itemID, byte[] data) |
| delegate void | UpdateTaskScript (UUID itemID, UUID primID, bool isScriptRunning, byte[] data) |
| delegate void | NewInventoryItem (UUID userID, InventoryItemBase item) |
| delegate UUID | ItemUpdatedCallback (UUID userID, UUID itemID, byte[] data) |
| delegate void | TaskScriptUpdatedCallback (UUID userID, UUID itemID, UUID primID, bool isScriptRunning, byte[] data) |
| delegate List< InventoryItemBase > | FetchInventoryDescendentsCAPS (UUID agentID, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) |
| delegate IClientAPI | GetClientDelegate (UUID agentID) |
| XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want to just pass the whole Scene into CAPS. | |
| delegate TResponse | LLSDMethod< TRequest, TResponse > (TRequest request) |
| delegate TResponse | LLSDMethodString< TRequest, TResponse > (TRequest request, string path) |
| delegate List<InventoryItemBase> OpenSim::Framework::Communications::Capabilities::FetchInventoryDescendentsCAPS | ( | UUID | agentID, | |
| UUID | folderID, | |||
| UUID | ownerID, | |||
| bool | fetchFolders, | |||
| bool | fetchItems, | |||
| int | sortOrder | |||
| ) |
| delegate IClientAPI OpenSim::Framework::Communications::Capabilities::GetClientDelegate | ( | UUID | agentID | ) |
XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want to just pass the whole Scene into CAPS.
| delegate UUID OpenSim::Framework::Communications::Capabilities::ItemUpdatedCallback | ( | UUID | userID, | |
| UUID | itemID, | |||
| byte[] | data | |||
| ) |
| delegate TResponse OpenSim::Framework::Communications::Capabilities::LLSDMethod< TRequest, TResponse > | ( | TRequest | request | ) |
| delegate TResponse OpenSim::Framework::Communications::Capabilities::LLSDMethodString< TRequest, TResponse > | ( | TRequest | request, | |
| string | path | |||
| ) |
| delegate void OpenSim::Framework::Communications::Capabilities::NewInventoryItem | ( | UUID | userID, | |
| InventoryItemBase | item | |||
| ) |
| delegate void OpenSim::Framework::Communications::Capabilities::TaskScriptUpdatedCallback | ( | UUID | userID, | |
| UUID | itemID, | |||
| UUID | primID, | |||
| bool | isScriptRunning, | |||
| byte[] | data | |||
| ) |
| delegate UUID OpenSim::Framework::Communications::Capabilities::UpdateItem | ( | UUID | itemID, | |
| byte[] | data | |||
| ) |
| delegate void OpenSim::Framework::Communications::Capabilities::UpdateTaskScript | ( | UUID | itemID, | |
| UUID | primID, | |||
| bool | isScriptRunning, | |||
| byte[] | data | |||
| ) |
| delegate void OpenSim::Framework::Communications::Capabilities::UpLoadedAsset | ( | string | assetName, | |
| string | description, | |||
| UUID | assetID, | |||
| UUID | inventoryItem, | |||
| UUID | parentFolder, | |||
| byte[] | data, | |||
| string | inventoryType, | |||
| string | assetType | |||
| ) |
1.5.1