
Public Member Functions | |
| AssetBase () | |
| AssetBase (UUID assetID, string name, sbyte assetType, string creatorID) | |
| AssetBase (string assetID, string name, sbyte assetType, string creatorID) | |
| override string | ToString () |
Properties | |
| bool | ContainsReferences [get] |
| bool | IsTextualAsset [get] |
| bool | IsBinaryAsset [get] |
| Checks if this asset is a binary or text asset. | |
| virtual byte[] | Data [get, set] |
| UUID | FullID [get, set] |
| Asset UUID. | |
| string | ID [get, set] |
| Asset MetaData ID (transferring from UUID to string ID). | |
| string | Name [get, set] |
| string | Description [get, set] |
| sbyte | Type [get, set] |
| (sbyte) AssetType enum | |
| bool | Local [get, set] |
| Is this a region only asset, or does this exist on the asset server also. | |
| bool | Temporary [get, set] |
| Is this asset going to be saved to the asset database? | |
| string | CreatorID [get, set] |
| AssetFlags | Flags [get, set] |
| AssetMetadata | Metadata [get, set] |
| OpenSim::Framework::AssetBase::AssetBase | ( | ) | [inline] |
| OpenSim::Framework::AssetBase::AssetBase | ( | UUID | assetID, | |
| string | name, | |||
| sbyte | assetType, | |||
| string | creatorID | |||
| ) | [inline] |
| OpenSim::Framework::AssetBase::AssetBase | ( | string | assetID, | |
| string | name, | |||
| sbyte | assetType, | |||
| string | creatorID | |||
| ) | [inline] |
| override string OpenSim::Framework::AssetBase::ToString | ( | ) | [inline] |
bool OpenSim::Framework::AssetBase::ContainsReferences [get] |
bool OpenSim::Framework::AssetBase::IsTextualAsset [get] |
bool OpenSim::Framework::AssetBase::IsBinaryAsset [get] |
Checks if this asset is a binary or text asset.
virtual byte [] OpenSim::Framework::AssetBase::Data [get, set] |
UUID OpenSim::Framework::AssetBase::FullID [get, set] |
Asset UUID.
string OpenSim::Framework::AssetBase::ID [get, set] |
Asset MetaData ID (transferring from UUID to string ID).
string OpenSim::Framework::AssetBase::Name [get, set] |
string OpenSim::Framework::AssetBase::Description [get, set] |
sbyte OpenSim::Framework::AssetBase::Type [get, set] |
(sbyte) AssetType enum
bool OpenSim::Framework::AssetBase::Local [get, set] |
Is this a region only asset, or does this exist on the asset server also.
bool OpenSim::Framework::AssetBase::Temporary [get, set] |
Is this asset going to be saved to the asset database?
string OpenSim::Framework::AssetBase::CreatorID [get, set] |
AssetFlags OpenSim::Framework::AssetBase::Flags [get, set] |
AssetMetadata OpenSim::Framework::AssetBase::Metadata [get, set] |
1.5.6