
Public Member Functions | |
| virtual OSDMap | Pack () |
| virtual void | Unpack (OSDMap args, IScene scene) |
| Deserialization of agent data. Avoiding reflection makes it painful to write, but that's the price! | |
| AgentData () | |
| AgentData (Hashtable hash) | |
| void | Dump () |
Public Attributes | |
| UUID | RegionID |
| uint | CircuitCode |
| UUID | SessionID |
| Vector3 | Position |
| Vector3 | Velocity |
| Vector3 | Center |
| Vector3 | Size |
| Vector3 | AtAxis |
| Vector3 | LeftAxis |
| Vector3 | UpAxis |
| bool | ChangedGrid |
| float | Far |
| float | Aspect |
| byte[] | Throttles |
| uint | LocomotionState |
| Quaternion | HeadRotation |
| Quaternion | BodyRotation |
| uint | ControlFlags |
| float | EnergyLevel |
| Byte | GodLevel |
| bool | AlwaysRun |
| UUID | PreyAgent |
| Byte | AgentAccess |
| UUID | ActiveGroupID |
| AgentGroupData[] | Groups |
| Animation[] | Anims |
| UUID | GranterID |
| AvatarAppearance | Appearance |
| ControllerData[] | Controllers |
| string | CallbackURI |
| List< ISceneObject > | AttachmentObjects |
| List< string > | AttachmentObjectStates |
Properties | |
| UUID | AgentID [get, set] |
| OpenSim::Framework::AgentData::AgentData | ( | ) | [inline] |
| OpenSim::Framework::AgentData::AgentData | ( | Hashtable | hash | ) | [inline] |
| virtual OSDMap OpenSim::Framework::AgentData::Pack | ( | ) | [inline, virtual] |
| virtual void OpenSim::Framework::AgentData::Unpack | ( | OSDMap | args, | |
| IScene | scene | |||
| ) | [inline, virtual] |
Deserialization of agent data. Avoiding reflection makes it painful to write, but that's the price!
| hash |
Implements OpenSim::Framework::IAgentData.
Reimplemented in OpenSim::Framework::CompleteAgentData.
| void OpenSim::Framework::AgentData::Dump | ( | ) | [inline] |
| Quaternion OpenSim::Framework::AgentData::HeadRotation |
| Quaternion OpenSim::Framework::AgentData::BodyRotation |
UUID OpenSim::Framework::AgentData::AgentID [get, set] |
Implements OpenSim::Framework::IAgentData.
1.5.6